Starship Bridge 3D Model
A complete starship bridge, ready to render or to use in a game: a captain's chair on a raised deck, nine crew seats, the helm, three console banks, a science station, a transporter pad, turbolift doors and a 14 m main viewscreen. All objects shown in the preview images are included.
REAL-WORLD SCALE
- Modeled in meters (1 unit = 1 m) in every file format.
- Bridge 17.6 x 17.6 m, 6.52 m to the top of the ceiling · main viewscreen 14.29 m wide · turbolift doors 4.64 m tall · captain's chair 1.40 m.
- Every object has scale 1, so pieces drop into a scene at the size they are meant to be.
BUILT FOR BAKED LIGHTING
- Two UV sets on every mesh: one for the textures, a second unwrapped and packed lightmap set with margins.
- Lighting bakes in Blender, Unity and Unreal without any preparation — no overlapping islands, no faces outside the 0-1 square.
FOUR VIEWSCREEN VIEWS
- The main viewscreen ships showing a planet in orbit; deep space, a nebula and warp are included as ready materials, in the Blender file and in the Unity package.
- Assign one to the viewscreen to change what is outside.
ANIMATED CONSOLE SCREENS
- The five technical display screens each come with three frames.
- Swap the base map between them to make a screen read as live; 2-4 frames per second works well.
UNITY READY (URP)
- Unity package for Unity 6 URP with a ready-to-open demo scene: baked lighting, light probes, a reflection probe and post-processing.
- 33 separate prefabs (every console, chair, column, door, control pad, screen and prop); the complete bridge is a prefab built from them.
- 53 URP Lit materials (50 on the bridge plus the three spare viewscreen views) with glowing screens, strips and LEDs, lightmap UVs, colliders on every prefab, and static flags on the fixed pieces. The chairs, doors and helm lever are left movable.
FILE FORMATS
- Blender (native, textures packed, Cycles lighting and four cameras)
- FBX (textures embedded) · OBJ + MTL · GLB · USDZ
- Unity URP package · textures as a separate ZIP
MATERIALS AND GEOMETRY
- PBR materials with Base Color, Emission, Normal, Roughness, Metallic and Height maps (64 textures, up to 4K, plus the screen animation frames).
- 127,326 polygons / 158,816 triangles, no n-gons; the nine crew chairs, the three side consoles and the display stands share one mesh each.
- 46 objects, 33 unique meshes, 50 materials.
If you have any question, problem or custom project request, feel free to send me a message.