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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/9
A collection of vintage laboratory instruments and alchemical glassware built natively in Blender.
100% Procedural ShadingThis pack does not rely on external image files or texture maps. Every surface—the machined brass, the cast iron base, the copper piping, and the glass—is generated entirely through Blender’s native shading nodes. You can easily change colors, metallic sheen, or roughness values directly in the shader editor.
Live Modifiers IntactStructural elements (such as the test tube rack arrays, piping segments, etc.) keep their modifiers active. Most of them use array modifiers, so you can customize them non-destructively.
Separated & Cleanly Labeled ComponentsOutliner collections are organized logically (cork_toppers, test_tubes_glass, wood_stand, etc.). Articulated components like the jar lids and dial knobs are separate meshes, making them easy to isolate, transform, or animate. Objects that have multiple materials also have corresponding vertex groups.
Assets Included
Analog Oscilloscope Unit: Detailed instrumentation console with a faux-wood shell, control knobs, and a dedicated sine-wave screen.
Test Tube Rack: Stylized wood frame holding 6 individual glass test tubes fitted with procedurally textured cork stoppers.
Specimen Jar (Eyeball): Transparent glass display cylinder containing an eyeball.
Modular Copper Piping Sub-Kit: A set of interconnecting pipe pieces and an analog industrial pressure gauge.
Triple-Neck Alchemical Flask
Hexagonal Storage Jar
Machined Bunsen Burner
Precision Specimen Dropper
Primary Format: .blend (Native layout with active modifiers and procedural node graphs)
Exchange Formats: .fbx (Exported with modifiers baked into the geometry compatibility)
Textures/Materials: Previews are all rendered in EEVEE. Haven't gotten a chance to see what it would look like in Cycles but textures are easy to modify if needed