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/// TECHNICAL SPECIFICATIONS ///
- Asset Class: High-Poly RAW Photogrammetry Master Asset
- Geometry: 14M+ Triangle Cropped Open-Shell Mesh (Not Retopologized)
- Texture: 16K Raw Albedo/Diffuse (Flat overcast capture) + 8K Proxy Map
- Processing: Cropped and leveled at Z=0. No decimation, no de-lighting, no procedural generation.
/// THE ASSET ///A dual-monument ensemble featuring a sharply tapering obelisk paired with a companion headstone, both heavily impacted by decades of erosion and environmental exposure. The surfaces exhibit advanced lichen colonization, crustose moss formations, and deep mineral weathering patterns that have softened the crisp carved edges of the stone. The base comprises a naturalized, irregular earth mound with scattered tufts of grass and debris, serving as a realistic foundation for the integrated stonework. This asset captures the distinct tactile degradation of aged metamorphic stone, providing high-frequency data for close-up inspection.
/// PIPELINE FEATURES ///
- Raw Geometric Accuracy: Uncompressed, unedited micro-details preserving the exact physical state of the object.
- True Neutral Albedo: Captured under flat, overcast lighting. Unlit renders are provided in the gallery as proof of the neutral color pass, ready for custom de-lighting or direct studio ingestion.
- Dual-Tier Texture Routing: Portable geometry formats (GLB, FBX, OBJ) are pre-mapped to an optimized 8K proxy texture.This guarantees immediate marketplace viewer validation, fast engine blockout loading, and fluid viewport navigation.
- Pristine Studio Release: The native Blender release file is completely sanitized of internal studio scripting pipelines and features a re-linked, cleanly named internal 16K Albedo data-block packed directly into the file core.
/// FILES INCLUDED ///
- ObeliskHeadstoneSet_Master.obj
- ObeliskHeadstoneSet_Master.fbx
- ObeliskHeadstoneSet_Master.glb
- ObeliskHeadstoneSet_Release.blend (Native)
- ObeliskHeadstoneSet_Textures_16K_RAW.zip
- ObeliskHeadstoneSet_Textures_8K_Proxy.zip
/// FEEDBACK ///We are actively scaling our RAW photogrammetry pipeline. Technical feedback regarding mesh density limits, preferred texture formats, and delivery structure is highly welcomed.
REVIEWS & COMMENTS
accuracy, and usability.
