DESCRIPTION

This small biome includes all the necessary assets and textures to create a complete, realistic forest environment. The trees and plants feature customizable vertex wind animation to breathe life into your scene.

| CONTENT (total asset number - 31):

  • 8 x Pine Trees
  • 2 x Ferns
  • 3 x Grass Clumps
  • 7 x Needle Clusters for Scatter
  • 1 x Cracked Soil Terrain Patch
  • 1 x Background Mountain
  • 3 x Medium Rocks
  • 3 x Small Rocks
  • 3 x Forest Ground Textures

| NB: The example scene from the images and video is included.The scene is for demonstration purposes only and may not be fully optimized for production use.

Minimum Unity version is 6.3

| FEATURES:

  • Custom vertex wind animation system with a global controller.
  • Elaborate root system (for 2 pines).
  • Fake SSS custom function.
  • Layered and highly customizable materials to tweak or completely change the look of an asset.
  • Advanced texture packing for the most optimization.
  • Scale-bound tiling for a crisp, high-quality look from both near and far distances for rock and terrain patch assets.

A GUIDE TO THE CUSTOMS SHADER used in the project - https://docs.google.com/document/d/1CyX8xjPAgBjeyRlVPI87glcq_STlEXNRmOwG_8I8Hps/edit?usp=sharing

| TECHNICAL DETAILS:

The images were rendered in Unity 6.3 with Universal Render Pipeline (URP)

Vertex Count:

  • Pines:
    • 45k - 27k - 13k - 7k - 81
    • 50k - 23k - 11k - 6k - 81
    • 17k - 8k - 4k - 2k - 81
    • 45k - 26k - 13k - 8k - 107
    • 22k - 13k - 6k - 3.7k - 103
    • 20k - 12.5k - 5.5k - 3k - 105
    • 5.6k - 4k - 1.5k - 950 - 96
  • Ferns:
    • 720 - 435 - 200
    • 523 - 323 - 214
  • Rocks:
    • Medium: ± 850 - 450 - 150
    • Small: ± 200 - 120 - 70
  • Background Mountain: 11k - 6.5k - 4k
  • Cracked Soil: 18.5k - 9k - 3.7k - 2.3k
  • Grass Clumps:
    • 226 - 175 - 139
    • 44 - 30 - 26
    • 59 - 44 - 40
  • Needles Clusters for Scatter: ± 195 - 130 - 85

Custom collision (convex decomposed) and Capsule collisionUp to 4 LODs per pine + Impostor

Materials: ~ 50 materials; 2-5 material slots per pine + Impostor material

Textures: ~ 70 textures, mostly 2048x2048

Supported Platforms: tested on Windows; other platforms - unknown

Additional notes: A script for baking SVT textures (for blending assets with the terrain), a fake SSS custom function, and a global wind controller script were written by AI.

Shout-out to Cristian Qui for releasing the volumetric fog to the public: https://github.com/CristianQiu/Unity-URP-Volumetric-Light

| SUPPORT:

━ Email: highpoly.forehead@gmail.com ━ CGTrader DM ━ Discord: highpoly.forehead

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Rocky Pine Forest --- UNITY Low-poly 3D model

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