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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This small biome includes all the necessary assets and textures to create a complete, realistic forest environment. The trees and plants feature customizable vertex wind animation to breathe life into your scene.
| CONTENT (total asset number - 31):
| NB: The example scene from the images and video is included.The scene is for demonstration purposes only and may not be fully optimized for production use.
Minimum Unity version is 6.3
| FEATURES:
A GUIDE TO THE CUSTOMS SHADER used in the project - https://docs.google.com/document/d/1CyX8xjPAgBjeyRlVPI87glcq_STlEXNRmOwG_8I8Hps/edit?usp=sharing
| TECHNICAL DETAILS:
The images were rendered in Unity 6.3 with Universal Render Pipeline (URP)
Vertex Count:
Custom collision (convex decomposed) and Capsule collisionUp to 4 LODs per pine + Impostor
Materials: ~ 50 materials; 2-5 material slots per pine + Impostor material
Textures: ~ 70 textures, mostly 2048x2048
Supported Platforms: tested on Windows; other platforms - unknown
Additional notes: A script for baking SVT textures (for blending assets with the terrain), a fake SSS custom function, and a global wind controller script were written by AI.
Shout-out to Cristian Qui for releasing the volumetric fog to the public: https://github.com/CristianQiu/Unity-URP-Volumetric-Light
| SUPPORT:
━ Email: highpoly.forehead@gmail.com ━ CGTrader DM ━ Discord: highpoly.forehead