1/19
Immerse yourself in a world of realism and firepower with the Controlled Tank Pawn for Unreal Engine.
Elevate your project to a new level of combat experience today!
Please Note:Realistic Control: Seamlessly integrate this powerful machine into your project using the Chaos Vehicle Movement component, providing smooth and precise control.
Multiplayer / Replication: Play as a Host (Listen Server) or in a Dedicated Server setup. The tank now supports replication, enabling synchronized gameplay and effects across the network.
Crew Voice Lines (Neural TTS): Includes crew voice lines generated with Neural TTS, featuring delay and queue handling to prevent overlap and keep playback natural.
Physical Suspension and Antennas: Experience fully functioning physical suspension and simulated antenna physics, giving your tank a realistic look and feel.
Realistic Firing: Open fire with the main cannon and coaxial machine gun featuring high-quality FX and sounds, along with a gunner’s sight, main gun view, and shell ejection animation.
Dynamic Simulation: Feel the dynamics of the tank tracks with their sagging and tension system, as well as a smoke shell system that enhances tactical capabilities on the battlefield.
Immersive Sound Experience: Enjoy interior reverberated sounds and realistic engine and driving audio, enriching the atmosphere of battle.
Simple Integration and Control: With support for DualShock 4 and DualSense, controlling the tank is intuitive and ready to use.
Dynamic Dirt Effects: The model features a dynamic dirt material, adding realism and authenticity to the visual experience.
This is an early-access version of the product that will continue to evolve and improve over time.
You can evaluate the functionality in Demo v0.8.2 (bit.ly/4sXraZC)
Version History:0.8.0 — Major Update: Multiplayer & Core Blueprint Refactor
Multiplayer / Networking
- Added Replication
- Added support for both Host (Listen Server) and Dedicated Server workflows
- Added Replay recording / playback support
Refactor & Performance
- Major Blueprint optimization pass, with a significant portion of core BP logic reworked
- Optimized the track spline simulation function
- Refactored the weapon system into a Blueprint Struct for cleaner architecture and easier maintenance
- Moved part of variable updates to Dispatchers, reducing unnecessary updates and improving update flow
Fixes
- Fixed incorrect ballistic calculator impact point display at extremely large distances
0.8.2 — UI & Optics Improvements
Changes
- Added automatic sight magnification adjustment when entering target values
- Optimized the Blueprint structure of UI components
- Added an alternative commander reticle variation
- Removed the tank silhouette icon from the gunner sight
- Added a shared cursor reflecting the camera view direction
- Fixed incorrect layering of coaxial machine gun firing sounds
- Replaced several sounds and improved their overall setup
Features:
- Compatible with DualShock 4 and DualSense
-
HQ FX
-
HQ sounds
- Fully functioning physical suspension
- High-detail model and textures
- Flexible dynamic dirt / contamination material
- Fully debugged firing system consisting of a main cannon and machine gun
- And much more...
With tracks:
- Vertices — 214,963
- Triangles — 367,656
Without tracks:
- Vertices — 156,248
- Triangles — 271,552
- None
- 3 Master Materials
- 15 Material Instances
- 60 Textures in 4K–1K resolution
- 36 of them belong to the tank
- Can be used on any platform, though functionality on Android and iOS is not guaranteed
-
Chaos Vehicle Plugin
- Win DualShock Plugin (for DualShock 4 / DualSense support)
Included (early / experimental stage)
- Multiplayer-ready setup supports Host (Listen Server) and Dedicated Server workflows
- Total: 20 Blueprints across various classes
- Soon
- ArtStation (https://www.artstation.com/artwork/Ovo9eb)
- YouTube (www.youtube.com/channel/UCYhmcNfCTzbTkSqaNLWj_eQ)
REVIEWS & COMMENTS
accuracy, and usability.
