Triangle count: 11.055 Parts properly named and separated, ready for rigging and animation Model appropriately scaled to real world existing counterparts Textured using PBR metal/roughness workflow, supported by most moder engines and renderers Uv mapped, all uv islands share same non-overlapping uv space and sharing same texture, except potentinally modular parts Ready to be used in game engine/render engine of your choice
drum_low 4096*4096, .png : DirectX Normal (png ), BaseColor (png), Roughness (png), Metallic (png), Height (png), AO (png) little 4096*4096, .png : DirectX Normal (png ), BaseColor (png), Roughness (png), Metallic (png), Height (png), AO (png) muzzle_low 4096*4096, .png : DirectX Normal (png ), BaseColor (png), Roughness (png), Metallic (png), Height (png), AO (png)
Note: Texutres can be downscaled from 4k-2k to 2k-1k without much loss.
Conctact if u have any questions or for additional texture sets and file formats.