
Padding on 4k texture - 16 px.
Only fbx archive and blender project have rig
Rune_Assault_Rifle_1(With calimator, with 2 bullets in clip) - 8125 Tris
Rune_Assault_Rifle_2(Without calimator, with 2 bullets in clip) - 7634 Tris
Rune_Assault_Rifle_3(With calimator, without clip) - 6633 Tris
Rune_Assault_Rifle_4(Without calimator, without clip) - 6142 Tris
Rune_Assault_Rifle_Bullet - 434 Tris
Rune_Assault_Rifle_Bullet_Part_1
Rune_Assault_Rifle_Bullet_Part_2
Rune_Assault_Rifle_Clip_1 - 1492 Tris (With 2 bullets)
Rune_Assault_Rifle_Clip_2 - 624 Tris (Without bullets)
model content:
Archive - fbx
Archive - fbx_unity
Archive - obj
Archive - ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal, Opacity(only for calimator)
Archive - unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX), Opacity(only for calimator)
Archive - Blender_texture
Archive - additional texture: (Mask)