
Padding on 4k texture - 16 px.
Only fbx archive and blender project have rig
Crystal_Assault_Rifle_1(With aim, with 2 bullets in clip) - 7044 Tris
Crystal_Assault_Rifle_2(With calimator aim, with 2 bullets in clip) - 6934 Tris
Crystal_Assault_Rifle_3(With 2 bullets in clip) - 6574 Tris
Crystal_Assault_Rifle_4(With aim, without clip) - 5026 Tris
Crystal_Assault_Rifle_5(With calimator aim, without clip) - 4894 Tris
Crystal_Assault_Rifle_6(without aim, without clip) - 4534 Tris
Crystal_Assault_Rifle_Bullet - 572 Tris
Crystal_Assault_Rifle_Bullet_Part_1
Crystal_Assault_Rifle_Bullet_Part_2
Crystal_Assault_Rifle_Clip_1 - 2040 Tris (With 2 bullets)
Crystal_Assault_Rifle_Clip_2 - 896 Tris (Without bullets)
model content:
Archive - fbx
Archive - fbx_unity
Archive - obj
Archive - ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal, Opacity(only for calimator)
Archive - unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX), Opacity(only for calimator)
Archive - Blender_texture
Archive - additional texture: (Mask)