DESCRIPTION

Created to be used in modern engines with support of Physically Based Rendering (PBR)

Detailed Lowpoly model, ready for today's Game Engines, Real Time Graphics and Virtual Reality

Parts named to easy use, and the model optimized to animationHigh quality 2K .png texturesClean topology only quads/tris and no ngonsModel scaled to approximate real world sizeNo special plug-ins needed to use this product

Animations, bones, rig and VFX are NOT included

Please note that Ma., fbx., obj., files contains only clear mesh model without textures.

Textures is stored in a separate folders and have to be manually applied.

---Model Specifications---

Pivot in centerRotation = 0 / Scale 1.0 (Centimeters)Up Axis Y+

All Objects included and linked Materials are:

inner_eject <<< INNER_EJECT

frontal_barrel <<< FRONTAL_BARREL

back_side <<< BACK_SIDE

cartridge_handler <<< CARTRIDGE_HANDLER

body <<< BODY

sighter <<< BACK_SIGTHER

bolts <<< BOLTS

movable_things <<< MOVABLE_THINGS

middle_part <<< MIDDLE_PART

_762full <<< _762COMPLETE

_762bullet <<<_BULLET (optional use)

_762shell <<<_SHELL (optional use)

(12 Meshes in Total)

--- Mesh Information ---

---Verticies in L1A1_Rifle file : 10628

---Tris in L1A1_Rifle file : 19557

---Verticies in L1A1_Rifle_only file : 10316

---Tris in L1A1_Rifle file_only : 18955

Is provided an alternate model with separated parts for animation purposes

---Texture Information---

Nine texture set's in L1A1_Rifle_only file

Others two more texture set's are optional, for the bullet and the empty bullet shell

All textures are in 2K Resolution, in .png files (Can be reduced to fit your needs)

---Textures are Divided on Normal PBR and UE4 Packed (Red << Occlusion ) (Blue << Metallic) (Green << Roughness)---

---Normal PBR set:

BaseColorMetallicRoughnessNormal MapAmbient Occlusion

---UE4 PBR Packed set:

BaseColorOcclusionRoughnessMetallicNormal Map

---File formats available:

.MA (native).OBJ (with triangulated model).FBX ((with triangulated model))

Most of preview images rendered in Substance Painter Viwer ( not Iray render )

Two preview images are inside UE4 Engine

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PBR FN FAL Rifle War Low-poly 3D model

Royalty Free License
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Native file format
MA2 files
Size: 1.48 MB
2017
Exchange formats
OBJ
OBJ | 3 files<br />File Size: 880 KB
FBX
Autodesk FBX | 2 files<br />File Size: 2.95 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
9937 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 10316 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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