modular sniper rifle Remington R11 RSASS

modular sniper rifle Remington R11 RSASS Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Tactical version - https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-remington-r11-rsass

High quality low-poly model R11 RSASS , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects. The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, buffer tube, receiver, handguard ,flashhider, picatinny rail, ammo and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.

Features:

  • This model is not intended for 3d printing!

  • Originally created in Blender 3.6

  • Preview rendered with Marmoset Toolbag 4!

  • High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.

  • Geometry is fully triangulated to ensure best shading.

  • Optimized and clean topology

  • all parts (including one bullet ) has tris 33 977 and 17 133 verts.

  • Model is built in real scale (Europe cm).

  • 29 separate parts ready for rigged and animation.

  • All objects, textures and materials named appropriately.

  • Model unwrapping on 9 texture atlases (More details in the description of the textures)

  • Overlapping is using only in appropriate parts and not noticeable.

Parts info:

  • R11_RSASS_receiver \ Tris: 9 710

  • R11_RSASS_handguard \ Tris: 8 264

  • R11_RSASS_handguard_Picatinny_rail \ Tris: 2 754

  • TBA_30CB_muzzle \ Tris: 1 560

  • Pistol_grip_hogue_OMRG \ Tris: 2 178

  • AR_carbine_buffer_tube \ Tris: 590

  • stock_defiance_DS150 \ Tris: 4 940

  • magazine_PMAG_20LRSR_GEN_M3 \ Tris: 3 066

  • ammo_762_m993 \ Tris: 1 488

Textures and UV mapping info:

High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:

  • Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)

  • Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit

  • Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit

Model unwrapping made on 9 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.

You can scale down the original texture (two or even three times) depending on your needs!

  • R11_RSASS_receiver - 4096×4096 ,texel Density: 70 pixels/cm

  • R11_RSASS_handguard - 2048×2048 ,texel Density: 67 pixels/cm

  • R11_RSASS_handguard_Picatinny_rail - 1024×1024 ,texel Density: 86 pixels/cm

  • TBA_30CB_muzzle - 1024×1024 ,texel Density: 93 pixels/cm

  • Pistol_grip_hogue_OMRG - 2048×2048 ,texel Density: 114 pixels/cm

  • AR_carbine_buffer_tube - 2048×2048 ,texel Density: 97 pixels/cm

  • stock_defiance_DS150 - 2048×2048 ,texel Density: 66 pixels/cm

  • magazine_PMAG_20LRSR_GEN_M3 - 2048×2048 ,texel Density: 70 pixels/cm

  • ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm

After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!

All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.

Item rating
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modular sniper rifle Remington R11 RSASS
$45.00
 
Royalty Free No Ai License 
modular sniper rifle Remington R11 RSASS
$45.00
 
Royalty Free No Ai License 
Available in these collections
Response 79% in 1.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling
View all Designers Models

3D Model formats

Format limitations
Native
  • Blender 3.6 (.blend)958 KB
Exchange
  • Autodesk 3ds Max 2021 (.max)1.05 MB
  • OBJ (.obj, .mtl)675 KB
  • Autodesk FBX (.fbx) (2 files)4.88 MB
  • Autodesk Maya 2023 (.ma, .mb)2.62 MB
  • Textures 536 MB
  • PNG (.png)536 MB
  • Other 435 Bytes

3D Model details

  • Publish date2023-09-09
  • Model ID#4765817
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 33,977
  • Vertices 17,133
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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