HK USP GameReady

HK USP GameReady Low-poly 3D model

*Each texture has 4096 x4096 4k resolution. Magazine 2048x2048 = 2k resolution Bullet has 1024x1024 = 1k resolution.

*Weapon has 10 Camo texture variant - 3 type ammo variant

*HK USP has 4 material. First one is called Top_Parts, Second is Bottom_Parts thierd is Mag , last on is Bullet

*4 Type of ''Texture Maps'' in this project.

*First is called Composite Metal, Roughness and Ambient occlusion 3 map combined in one.

Red channel is ''Metalness'' Green channel is ''Roughness'' Blue channel is ''Ambient Occlusion''

Second is Normal Map (DirectX)

Thierd is Diffiuse Map (BaseColor, Albedo)

Last one is Emmisive

3 Type file format included FBX , OBJ , GLB

Item rating
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HK USP GameReady
Editorial License 
HK USP GameReady
Editorial License 
Response 100% in 0.4h
3D Modeling
3D Print Modeling
Low-poly Modeling
UV mapping
PBR modeling
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3D Model formats

Format limitations
  • glTF (.gltf, .glb) (5 files)310 KB
  • Autodesk FBX (.fbx) (5 files)360 KB
  • OBJ (.obj, .mtl) (5 files)735 KB
  • Textures 429 MB

3D Model details

  • Publish date2020-10-10
  • Model ID#2644783
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 3,579
  • Vertices 6,256
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used