*Each texture has 4096 x4096 4k resolution. Magazine 2048x2048 = 2k resolution Bullet has 1024x1024 = 1k resolution.
*Weapon has 10 Camo texture variant - 3 type ammo variant
*HK USP has 4 material. First one is called Top_Parts, Second is Bottom_Parts thierd is Mag , last on is Bullet
*4 Type of ''Texture Maps'' in this project.
*First is called Composite Metal, Roughness and Ambient occlusion 3 map combined in one.Red channel is ''Metalness'' Green channel is ''Roughness'' Blue channel is ''Ambient Occlusion''
Second is Normal Map (DirectX)
Thierd is Diffiuse Map (BaseColor, Albedo)
Last one is Emmisive
3 Type file format included FBX , OBJ , GLB