Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/8
AAA Game-Ready Desert Eagle – From Scratch to Final Animation | Full Pipeline Course.
Create a fully game-ready Desert Eagle from scratch.In this complete step-by-step course, you’ll model, unwrap, texture, rig, and animate a high-quality weapon asset using Blender and Substance Painter. Perfect for game artists, animators, and beginners who want to learn a clean and professional workflow
This is a complete, step-by-step training course where we create a fully game-ready Desert Eagle from scratch.We start with modeling in Blender, covering clean topology and proper hard-surface techniques. Then we unwrap the model and bring it into Substance Painter to create realistic PBR textures.After texturing, we return to Blender to rig the weapon and create a first-person animation suitable for game engines.By the end of this course, you will understand the full pipeline for creating a professional weapon asset — ready for games, cinematics, VR, or portfolio projects.
You can follow along even if you are a beginner. Every step is clearly explained
● Chapter 1 – 3D Modeling 4 Hours● Chapter 2 – UV Unwrapping And Texturing 1 Hour● Chapter 3 - Rig And Animation 1.5 Hour