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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Modeling Software: Blender, Version 4.3. The model is a solid, high-poly asset; the Blender file retains the Subdivision Surface modifier, allowing you to toggle subdivision on or off. With subdivision enabled, the total face count is 551,004. The file includes materials and lighting setups, though the model has not been UV unwrapped.The model is provided in OBJ and FBX formats. These exported files represent the pre-subdivision state of the model and contain N-gons, allowing for further subdivision if desired.The model consists of three components: a tactical headlamp, an NVG lanyard, and a UTK helmet mount system. The mount system includes bases for ARC rails, the headlamp, CONTOUR cameras, and Picatinny rails. The headlamp features a localized Spline IK rig, enabling you to control and adjust the curvature of the headlamp's connecting arm. Since the connecting arm is a procedural surface model, its associated surface modifiers have been preserved to maximize editability; however, these must be converted to polygons when exporting to other file formats.
You can get more information from the preview pic.If any question please write to me.