DESCRIPTION

Car Exposition - Mirror Ramp Showroom Scene 3D Model

A car showroom stage, ready to render or to use in a game: a gloss deck that rises 10.4 degrees through seven portals of white light, each lower than the one before, towards a mirror wall that doubles the row. Drive-over light channels cross the deck under every portal. The stage stands in a closed black studio with a mirror floor and is lit by its own light faces. The car in the preview images is shown for scale and is not included: the scene is a stage for your own car. All other objects shown are included.

REAL-WORLD SCALE

  • Modeled in meters (1 unit = 1 m) in every file format.
  • Ramp 4.75 m wide and 8.0 m long; the deck is 0.20 m high at its foot and rises 10.4 degrees to 1.60 m at its top end.
  • Seven portals 4.75 m wide, 1.15 m apart; their tops run from 5.15 m at the front down to 3.71 m at the back.
  • Mirror wall 4.75 m wide in three panes · loading ramps 0.42 x 1.25 m · studio 24 x 22 m inside, 8 m high.
  • Every object has scale 1. The car's place is the world origin; the README gives its height and tilt on the ramp.

THE SCENE

  • Ramp: seven gloss deck plates in an aluminium edge, a drive-over light channel across the deck under every portal, kick strips, a service hatch with hinges, latch and labels, and a louvre.
  • Portals: seven box-section portals on shoes, with a light channel down their inner faces.
  • Mirror wall: three panes in a frame on two posts, behind the last portal.
  • Around: two drive-on ramps with rating labels, two wheel chocks and a dimmer rack - a flight case on castors with three six-channel dimmer packs, printed legends and three leads.
  • Studio: a gloss mirror floor on its slab, three walls, a cyclorama that curves up into the back wall and a roof slab.
  • Every label, legend, plate and display is an original design: no real brands or makers.

BUILT FOR GAMES AND BAKED LIGHTING

  • Every piece is a separate object, and repeated parts share one mesh: 20 objects use 18 unique meshes.
  • Two UV sets on every mesh: one for the textures, a second unwrapped and packed lightmap set with margins.
  • Lighting bakes in Blender, Unity and Unreal without any preparation.

UNITY READY (URP)

  • Unity package for Unity 6 URP with a ready-to-open demo scene: baked lighting from the light channels and two soft lamps, light probes, a reflection probe and post-processing.
  • 18 separate prefabs; the complete scene is a prefab built from them.
  • URP Lit materials, lightmap UVs, colliders and static flags on the fixed pieces. The wheel chocks are left movable.
  • A car placed in the demo scene is lit by the light probes around its place. The gloss floor and the gloss panels reflect through baked reflection probes.

FILE FORMATS

  • Blender (native, textures packed, Cycles lighting, five cameras)
  • FBX (textures embedded) · OBJ + MTL · GLB · USDZ
  • Unity URP package · textures as a separate ZIP

MATERIALS AND GEOMETRY

  • PBR materials with Base Color, Roughness and Normal maps (27 textures, 512 px to 2K), mapped at real-world size.
  • The light channels are one emissive material: change its colour to light the whole stand in another colour. The scene is a closed studio lit by its own lights; no HDRI image is used.
  • Everything printed - rating plates, legends, labels - sits in one texture atlas; all lettering is in the textures.
  • 10,695 polygons / 18,128 triangles, no n-gons.
  • 20 objects, 18 unique meshes, 16 materials.

If you have any question, problem or custom project request, feel free to send me a message.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
icepun
icepunSeller of this model
This user is the seller of this model
Thank you for buying this model. It has been completely renewed and is now a gloss ramp that rises 10.4 degrees through seven portals of white light towards a mirror wall, in a black studio with a mirror floor, at real-world scale in meters. Every piece is a separate object, the PBR textures travel with every format, and every mesh carries a second, packed UV set for baked lighting. A Unity 6 URP package with a ready-to-open demo scene and 18 prefabs is included. The scene is a stage for your own car; no car is included. The new files are already in your downloads.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Car Exposition - Mirror Ramp Showroom Scene Low-poly 3D model

Royalty Free License
One-time purchaseRoyalty-free
$5.99
  • Yours forever — royalty-free license
  • All 8 file formats included
  • Instant download after purchase
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
BLEND
Size: 6.31 MB
Renderer: Cycles | 5.2 | 5.2
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 7.99 MB
FBX
Autodesk FBX<br />File Size: 4.59 MB
GLTF
glTF<br />File Size: 3.98 MB
USDZ
USDZ<br />File Size: 3.75 MB
JPG
JPG | 2 files<br />File Size: 7.73 MB
PNG
PNG<br />File Size: 3.73 MB
UNITYPACKAGE
Unity 3D<br />Version: 6000.3<br />File Size: 26.1 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
10695 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
9828 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat