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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This 3D model showcases a stylish, modern chair featuring a vibrant orange plastic seat paired with a distinctive spring-style base. Designed with an emphasis on clean geometry and bold visual appeal, this chair is a perfect fit for contemporary interior scenes, creative product visualizations, or conceptual design projects that require a playful yet functional aesthetic element.
The model captures a balance between minimalism and dynamic form, with its bright color adding a pop of energy to any space. The seat has a slightly curved surface to suggest ergonomic design, while the coiled spring base provides a visually interesting and unique support structure, evoking movement and flexibility.
This asset is ideal for architectural visualization, studio renders, virtual staging, stylized environments, or animated scenes where furniture plays a key visual role. The model is fully procedural, using only material-based shading (no image textures), which ensures optimal performance and fast rendering in real-time engines or lightweight scenes.
All geometry has been carefully modeled with clean topology and a low-to-mid poly count, making it suitable for both close-up shots and general background use. UVs are non-overlapping and unwrapped properly, and the model is scaled accurately to real-world dimensions, making it ready to drop into any project pipeline.
It includes all standard export formats for full compatibility: .blend (native), .fbx, .obj, and .glb, ensuring seamless integration with Blender, Unreal Engine, Unity, Maya, and other popular 3D platforms. Materials are organized, labeled clearly, and easily customizable.
Whether you're working on an architectural interior, a furniture catalog render, or a stylized animation, this modern orange plastic chair brings functionality and flair to your scene with minimal setup required.
Polygon count: X
Formats included: .blend, .fbx, .obj, .glb
Texture size: N/A (uses procedural materials)
UV mapping: Yes, non-overlapping
Real-world scale: Yes
Scene clean: Yes, centered and named properly