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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This pack is created in blender 5.1.2 and contains furniture, decorative props, and interior assets which are ideal for modern residential interiors, architectural visualization, interior design, and realistic set dressing.
It is designed with model and material modularity in mind, i.e. any of the models can be used with any of the materials depending on the scene requirement (exceptions being plants, unless metal stem and marbles leaves are a preference).
One can make their scene warm and cozy as shown in the previews or dark and moody. The wide range of material palette allows you to create variations easily.
(Preview images are rendered in blender cycles)
Included in this pack are -
• 70+ models (including variations), covering major living-room elements such as modular sofa, armchair, tables, TV unit, credenzas, frames, books, decor, etc.
• All the models and collections have their own clean files in .blend, .fbx and .obj formats packed in their respective archives. So you can add these to your own reusable asset library. They can be used to create multiple different kinds of living room interiors, small or large.
• 27 procedural materials that I've created in blender itself. These are also baked into seamless PBR texture sets in 2K, 4K, and 8K resolutions, packed in separate archives, so that the fbx and obj files can also utilize the same textures in other programs, but their look will depend on the lighting and rendering engine and preview look maybe not be guaranteed.
• Many baked textures come with multiple color variations for quick appearance changes without having to edit the source files.
• The blender demo scene shown in the preview images is also included as a separate optional download, with lighting and camera setup, ready to render.
The pack does not include the product layout scene.
All the assets have - • Real-world scale • Clean geometry with attention to detail (suitable for close-up renders as well) • UVs (Non-overlapping)
• Organized scene hierarchy • Logical and consistent naming convention (with every part labelled appropriately) • Logical pivot points and controllers to make it easy for snapping and scene population
Included formats - • Blender (.blend) • FBX (.fbx) • OBJ (.obj) • MTL (.mtl) where required • Alembic (.abc) where required
Total Polycount -
Polygons - 809,836Triangles - 1,617,706Vertices - 820,324