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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A realistic modern TV unit / TV stand 3D model optimized for real-time use, interior scenes, architectural visualization, cinematic scenes, and game environments.
The model includes multiple LODs, organized object/material naming, Unity HDRP support files, Unreal Engine-ready FBX versions, and engine-specific texture maps. Glass materials are included as a reference setup, with additional documentation for Unity HDRP and Unreal Engine glass preview settings.
Features:
Realistic modern TV unit / entertainment furniture modelGame-ready and optimized for real-time rendering3 LOD levels included4 material setupSeparate glass material setup for glass panels and crystal/glass handlesClean and fingerprint roughness map variations included for the glass materialUnity HDRP Mask Maps included for supported materialsUnreal Engine ORM maps included for supported materialsModular and combined Unreal FBX versions includedSeparate Unity FBX includedUnity HDRP .unitypackage included with assigned material setupGlass setup notes included for Unity HDRP and Unreal EngineUnreal material graph screenshot included as a reference for similar glass resultsClean object and material namingReal-world scaleSuitable for games, interior visualization, cinematic scenes, and archviz projectsPreview renders created in Blender CyclesPreview scene is not included
Technical Details:
LOD0: 17,452 tris / 8,786 verticesLOD1: 13,428 trisLOD2: 3,080 tris
Material Setup:
4 materials includedSeparate material for glass panels/cabinet glassSeparate material for crystal/glass handlesGlass roughness variations included:Clean glass roughnessFingerprint glass roughnessUsers can choose the clean or fingerprint glass version depending on their scene and visual target.
Texture Maps:
Base ColorRoughnessNormalGLAmbient OcclusionUnity HDRP Mask MapUnreal Engine ORM MapAdditional clean/fingerprint roughness variations for glass
Included Files:
Blender fileUnity FBXUnity HDRP .unitypackageUnreal FBX combined versionUnreal FBX modular versionOBJGLBTexture mapsDocumentation / glass setup notesUnreal material graph screenshot reference
Glass Material Note:Glass materials are included as a reference setup. Preview renders were created in Blender, Unity HDRP, and Unreal Engine using custom glass material setups. Engine-specific glass setup notes are included in the documentation.
The final appearance of transparent/glass materials may vary between Blender, Unity HDRP, Unreal Engine, and other render pipelines depending on lighting, reflections, refraction, post-processing, exposure, and project settings.
Usage Notes:
The preview scene, lighting setup, and background environment are not included.Unity HDRP and Unreal Engine glass settings are provided as reference setups.Users can adjust glass, transparency, reflection, refraction, and roughness settings depending on their own render pipeline and project requirements.Clean and fingerprint glass roughness variations are included so users can choose a cleaner or more used/glass-smudged look for their scene.