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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A detailed 3D macaron model designed for games, animations, and realistic scene visualizations.All elements—top shell, cream filling, and bottom shell—are modeled separately to provide modular flexibility.Includes 3 optimized LOD levels for performance efficiency across different view distances.
Features
Modular Design: Top, cream, and bottom parts are separated for easy material or color variation.
Single Material Workflow: The model uses one PBR material; variety is achieved via separate texture sets (one texture set per flavor/variation).
Texture Sets per Variation: Each flavor/variation includes 4K / 2K / 1K baked texture sets (BaseColor, Roughness, NormalGL, AO).
Optimized LODs:
LOD0 — 3,584 tris / 1,798 vertices
LOD1 — 896 tris
LOD2 — 418 tris
Clean Topology: No N-Gons, fully quad-based geometry.
Optimized Workflow: Baked texture version — no procedural materials.
Real-World Scale: Dimensions are true to life for realistic scene integration.
Rendering: All preview renders captured using Cycles Render Engine.
Scene Not Included: Only the macaron model and texture files are provided.
File Structure: Organized folders for easy import and reference in any 3D pipeline.
ApplicationsPerfect for:
Game-ready props (e.g., bakery, café, or kitchen environments)
Animation & cinematic scenes
Product visualization
AR/VR experiences
Additional InfoTextures include color, roughness, normal (OpenGL), and ambient occlusion maps — all baked for optimal performance.