Cathedral Environment with 257 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Gameready Projects.Environment made by talented Artist 'Juan Pablo Fuentes Ruiz'If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.For all your promotional requests, technical support needs, and suggestions please create a ticket.
Technical detailsFeatures:
257 Unique MeshesAttention to Detail / AAA QualityAll Building Assets are ModularControllable parameters in Material InstancesHigh Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some Assets
Texture Size Note: We Reduced Texture sizes for this project because it wasn't within the upload limit, you can open a ticket or write from discord server to get the higher resolution textures and we can send you
Texture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 257 Unique Meshes
Number of Materials and Material Instances: 57
Number of Textures: 156
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Desk, Statues, Candles, Chandeliers, Chairs, Street Lamp, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Column, Ground, Walls with Windows, Ceiling Modules [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Supported Development Platforms: All PlatformsWindows: YesMac: Yes
Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.