The Neptune Bath Environment made by talented artist Alizée PatoNote: Foliage is not included in the pack and later will be added with an update.If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Technical detailsFeatures:
82 Unique MeshesAttention to Detail / AAA QualityAll Building Assets are ModularControllable parameters in Material InstancesHigh Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some Assets,Texture options
Texture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assetsCollision: Yes, Automatically GeneratedLODs: **Yes, 3 LODs for complex assets**Average Poly Count: around 1K up to 82KTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Sculptures, Towels, Pots, Pillows, Stand, Tissues, Brasero, Tabouret etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Ground, Walls, Columns, Ceilings, Roofs, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Number of Meshes: 82 Unique MeshesNumber of Materials and Material Instances: 66Number of Textures: 139Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Renders are created in HDRP Project.Materials are created with shadergraphs which supports all pipelines.