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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This high-quality Conference Hall 3D model is designed to add detail and realism to architectural visualizations, interior scenes, games, animations, videos, and other CGI projects. The scene features a carefully modeled and fully textured conference hall with realistic materials, optimized geometry, and a clean structure for convenient use in professional workflows.
The model is accurately scaled and organized into clearly named and grouped elements. Materials and textures are already applied, while colors and material properties can be easily customized to match your project.
FeaturesUnits: centimeters (cm)High-quality polygonal 3D model with accurate proportionsFully UV unwrappedFully textured with materials appliedV-Ray materials and lighting included in the 3ds Max sceneOptimized topology for efficient polygon usageClean edge flow and carefully constructed geometryCorrect pivot point placementAll elements are correctly named and organizedColors and material properties can be easily modifiedNo additional plugins requiredHigh-resolution 4K textures for detailed and realistic renderingAll textures included in PNG formatTexture maps include:AOBase ColorDiffuseGlossinessMetallicNormalRoughnessSpecularTextures are suitable for smoothing and subdivision workflowsIntended for architectural visualization, games, animation, video, background scenes, and CGI projectsFile Formats3ds Max 2016 — V-RayFBXTexture Resolution
4096 × 4096 px — PNG
Polygon Count
Without TurboSmooth/Subdivision:
Polygons: 724,088Vertices: 759,847