Art Gallery 008 UE4

Art Gallery 008 UE4 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Required PBR texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

SCENE INFORMATION

  • The scene is prepared for Unreal Engine 4.24.3
  • GPU Lightmass was used to bake the light
  • The images are high-resolution screenshots from the viewport
  • The system unit is [cm]
  • The asset uses real world scale
  • There is a player set up fr mouse control and Keyboard (typical aswd and cursor control)
  • The camera is locked to the player

DISCLAIMER

  • The asset is optimized for use in Unreal Engine 4.24.3
  • Usage with different software and is not supported by the artist
  • Usage with different software and renderer may create different results
  • Support for different software and renderer is not given by the artist

RENDERING / RAYTRACING

  • The scene uses realtime Raytracing for Reflection and Refraction
  • Additional Reflection Cubes are available
  • Change the reflection/refraction type in the postprocess volume from raytrace to screenspace and raster to disable Raytracing
  • Increase/Decrease the raytracing samples for better quality/performance

GEOMETRY

  • All objects are named and organized in folders
  • There are additional picture frames included in the models folder
  • Additionally you can find all models as FBX

MATERIALS

  • The material have base materials set up with parametric settings (materials\base folder)
  • Those materials have instanced materials in the 'materials' folder
  • Some materials use fresnel functions

ARTWORK

  • In the \Material\Base folder you find a the base material for the artwork
  • Use the instance material in the \material folder and assign your imported artwork

LIGHT SETUP

  • The movable lights for the pictures use IES files and are not being baked
  • The static rect.lights are being baked and generate GI
  • The light was baked using GPU lightmass

FORMAT

  • Unreal Engine 4.24.3
  • FBX

ADDITIONAL INFORMATION

  • Contact support if you need assistance with file formats
  • Please check out my catalogue for more hires and realistic models
  • If you like this model I would kindly ask you to rate it
  • This is a computer generated 3d model - it is not a real life object.
Item rating
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Art Gallery 008 UE4
$199.00
 
Royalty Free License 
Art Gallery 008 UE4
$199.00
 
Royalty Free License 
Response 100% in 2.5h
3D Modeling
Low-poly Modeling
Lighting
Shaders
3D Scanning
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3D Model formats

Format limitations
  • UnrealEngine 4.24.3 (.uasset)397 MB
  • Autodesk FBX (.fbx)1.43 MB

3D Model details

  • Publish date2022-08-18
  • Model ID#3936165
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 1
  • Vertices 1
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs No
  • Plugins used
  • Ready for 3D Printing
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