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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/9
Claw Hammer
Modeled in Blender and textured in Substance 3D Painter, Only in blender file both low and high poly versions of model are present, high poly was used for baking purposes only.
Ambient occlusion map is in archive file of textures. it is not combined in base colour.
If you are using .Obj file, texture is not embedded in this file, you have to apply texture separately.
Key Features: game-ready low-poly mesh.Full PBR texture set at 4K resolution.Non-destructive .blend file with intact SubD modifier.
Files Included:
Meshes:
Claw Hammer.fbx (1,764 triangles)
Claw Hammer.obj
Claw Hammer.blend (non-destructive, SubD modifier intact)
Textures (4096×4096 / 4K, PNG):
Claw Hammer_BaseColor.png (sRGB)
Claw Hammer_Roughness.png (Linear)
Claw Hammer_Metallic.png (Linear)
Claw Hammer_Normal.png (OpenGL, Linear)
Claw Hammer_AO.png (Linear)
Claw Hammer_Displacement.png (Linear)
Polycount:
Low Poly: 1,764 triangles
> Software Used:
Blender (modeling) · Substance 3D Painter (texturing) · Blender Cycles (rendering)
-PBR materials/textures are applied to the LOW POLY mesh only.
-High poly mesh has NO final material — it exists only as the bake source and is not intended for direct use in-engine.
Note: Preview renders show the low-poly model. High-poly mesh contains vertex colors used only for ID-map baking — not final materials. Use the supplied PBR texture maps for the final look.
Approximate Dimensions
Height - 0.29 Meters
Width -0.139 meters
Depth - 0.032 Meters