DESCRIPTION

****A Jingle Bell***

A 3D model of a Jingle Bell. Low-poly PBR Metal-rough workflow used. All maps/texture are included.

  • Accurate Scale and proportions.
  • Modeled in Max 2024. Blender scene file included.
  • Render with V-Ray Next 6.
  • 1 texture sets used.
  • Fully UV mapping. 4K PNG texture maps used. Metal Roughness workflow with Basecolour, Height, Metallic, Normal, and Roughness.
  • Low-poly Polys coming in at 723 polys, verts at 759 easily re-triangulated.
  • PBR maps at 4K baked from Substance Painter. All maps will work across most 3D applications!
  • Low-poly and compatibility with other packages and engines. Easily re-triangulated.
  • FBX, OBJ, usdz, glTF, glb, blend and original 3ds Max 2024.

If you have any questions regarding this model please don't hesitate to contact me here!

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A Jingle Bell Low-poly 3D model

$12.99
Royalty Free License
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Native file format
MAX
Size: 936 KB
Renderer: V-Ray | Next 6 | 2024
Exchange formats
OBJ
OBJ<br />Version: Max 2024<br />File Size: 107 KB
FBX
Autodesk FBX<br />Version: Max 2024<br />File Size: 96.9 KB
GLTF
glTF | 2 files<br />Version: Substance Painter<br />File Size: 113 MB
3DS
3D Studio<br />Version: Max 2024<br />File Size: 53.2 KB
BLEND
Blender<br />Version: 4.5.3 - Renderer: Cycles 4.5.3<br />File Size: 637 KB
USDZ
USDZ<br />Version: Stager<br />File Size: 38.6 MB
PNG
PNG | 4 files<br />Version: 4K Unreal Maps<br />File Size: 154 MB
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
723 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
758 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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