PijayArt
Nice job!
PBR Game Ready Game ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space Rendered in UE4
Features:
28 Meshes Channel packed Ambient Occlusion | Roughness | Metalness Custom LODs Custom Collision Physically-based materials Ability to change the color of meshes in each instance material Optimized for games but easily usable for arch viz
Number of Unique Meshes: 28
Collision: Yes, custom
Vertex Count: from 280 to 3429
LODs: Yes - custom
Number of Materials and Material Instances: 1 material and 28 instances
Number of Textures: 97
Texture Resolutions:
(68) 2048x2048
(29) 4096x4096