hdpoly
good job.
.FBX .OBJ The textures are in the .zip archive. Textures 2048/2048. Normal map1 - OpenGL. Normal map2 - DirectX. Albedo/AO/Metalness/Roughness. If the roughness and metallicity look too shiny, uncheck sRGB. The units of measurement are metric. Ready to use Unreal Engine 4.