.FBX .OBJ The textures are in the .zip archive. Textures 2048/2048. Normal map1 - OpenGL. Normal map2 - DirectX. Albedo/AO/Metalness/Roughness. If the roughness and metallicity look too shiny, uncheck sRGB. The units of measurement are metric. Ready to use Unreal Engine 4.
size:0.9m/0.6m
vertex/triangle - 754/1504