Low poly traffic signs for games, educational, visualization and other purposes. Built with Maya, clean topology, no N-gons and triangles, only quads. UV mapped and fully textured, unwrapping done with overlapping. Maya 7 (.ma, .mb), OBJ (.obj with .mtl), 3ds Max 2009 (.max) and Autodesk FBX (.fbx) format included for each model separately and all 6 of them together. triangleSign1: 86 quads, 94 vertices triangleSign2: 86 quads, 94 vertices circleSign: 96 quads, 104 vertices stopSign: 80 quads, 88 vertices squareSign1: 70 quads, 78 vertices squareSign2: 78 quads, 86 vertices all 6 signs total: Polygons: 496 quads Vertices: 544 Edges: 992 UVs: 976 Every model is mapped on single 128×128 pixels texture map. 166 textures in 3 formats included, .tiff with LZW compression, .bmp and .jpg. So, textures included in traffic_signs_textures.zip file: - 166 .jpg diffuse (color) maps in 128×128 pixels resolution - 166 .tif diffuse (color) maps in 128×128 pixels resolution - 166 .bmp diffuse (color) maps in 128×128 pixels resolution See my other models.