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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Hero Assets
Hyperrealistic wood carvings, ideal for creating pallisade villages, forest camps, or swamp spooky environmentsSculptures based on reference + wood scancomplete 360 props with all sides painted and sculpted3 wood carved statues inside a tree; 1 tree house; 11 lightning-struck fallen trees, 2 spooky totems with animal skulls, 1 spooky willow tree10 lightning-struck fallen trees have 2k resolution (check image 3), whereas the rest of the assets are 4k native
Lowpoli optimized and verified inside various renders: ranging from 2.000 to 6.000 tris
Animated and customizable water mud material inside blender and Unreal Engine
Game industry-standard, optimized low-poly meshes
High-quality and fidelity texture sets - 2k/4k native resolution
Unique creation pipeline blending photogrammetry with realistic sculpting and painting
Cohesive artistic direction with consistent wear, color palettes, and authentic environmental detailing
Ambient Occlusion | Roughness and Specular | Normal GX and OpenGL | Diffuse | World | Cavity | Displacement | packed ORM
Created using Blender, Substance 3D Painter, Substance 3D Sampler, Substance Designer, 3DCoat, and Metashape
Independent custom-authored product using genuine software.
Customizable materials: AO, roughness, normal intensity, albedo tint + water direction
Blender scene (swampy green scene check images), obj + fbx, Unity (HDRP, URP, Built-in), latest Unreal, 3D Coat, and Substance Painter formats for further painting