





Unique Marly Layer Cliff: The model features a distinctive geological structure ideal for realistic coastal environments. Finally something different from trim smooth border rock!
Photorealistic Detail:
A coastal cliff assembled in 3dcoat, the mesh was cut behind to enhance the potential of frontal textures, this is a technique I learned from the Witcher 3 employee I worked with
Versatile Asset: Ideal for level delimiters, walls, or environmental assets in games and renders.
The mesh serves as a wall or level delimiter, as mentioned it was cut (no geo behind) to allow 4k textures to be sharper than 4k, it can still be viewed at an angle from above, or from the sides without noticing any cuts, e.g. you can move at 90-degree angle from left or right side with camera above character and the cut is not visible
Optimized Geometry: Low-poly mesh designed for quick-level design and renders without sacrificing visual quality.
Mesh is lowpoli for this kind of quality model, which allows you to quickly build optimized levels or renders (see more walls like this or 360 meshes from me)
Distinctive Design and Silhouette from Afar: The shape of the cliff is easily recognizable from a distance, with clear, non-repetitive features
Professional Quality:
Direction is triple-A, and AA (isometric with closeup zoom), architectural rendering, VR and more
The mesh is perfect for quick integration into your projects while maintaining a high level of detail from any distance.
I am selling the rock mesh from image 3 without the 3d moss, which was created in Blender, render shots in Blender, and Unreal
The mesh is ideal for Unity and Unreal with the necessary maps included: Diffuse, normal (dx and OpenGL), cavity, AO, roughness, displacement, packed ORM
I provide full support and small modifications