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A complete low poly forest clearing scene, game ready, real-world scale, FBX/OBJ/GLB/BLEND. An open clearing about 25 m across, ringed by 90+ trees on a 44 x 44 m ground plane: a dirt path crossing the clearing, a pond with shore, lily pads and reeds, a stone fire pit with logs to sit on, cliffs, boulders, fallen trunks, stumps, bushes, ferns, grass tufts, mushrooms and flower patches.
242 objects, each separately named and sorted into the Structure, Trees, Props, Lights and Camera collections, 52,564 triangles, 10 flat solid-colour materials. The .blend holds the four lights and camera_main, so the cover render works on open; GLB keeps only the three sun lights, because glTF has no area light. No image textures, no PBR maps, no rig, no animation.
For indie games, RPG and fantasy environments, level blockouts and renders. 21 preview images and a 360 degree turntable.
REVIEWS & COMMENTS
accuracy, and usability.
