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A complete low poly medieval tavern interior, game ready, real-world scale, FBX/OBJ/GLB/BLEND. One room, 8.6 x 6.6 x 3.4 m, with 8 x 6 m of floor under a 3 m ceiling: plank floor, four timbered walls, three glazed windows, a doorway, six ceiling beams, a bar counter and back shelf, long tables with benches, round tables, stools and chairs, barrels, crates, firewood, six wall torches, a lantern, candles and full tableware.
131 objects, separately named and sorted into the Structure, Furniture, Props, Lights and Camera collections, 34,508 triangles, 10 flat solid-colour materials. The .blend holds the 18 lights and camera_main, so the cover render works on open; GLB keeps only the point and sun lights, because glTF has no area light. No image textures, no PBR, no rig, no animation.
For indie games, RPG and fantasy environments, level blockouts and renders. 21 preview images and a 360 degree turntable.
REVIEWS & COMMENTS
accuracy, and usability.
