DESCRIPTION

Build sunny beaches, seaside resorts and tropical shores with 16 low poly beach models: coconut palm, beach umbrella, deck chair, beach towel with flip-flops, sandcastle, bucket and spade, swim ring and beach ball, surfboard, beach hut, lifeguard tower, wooden pier section, rowboat, seashells and seaweed, pebbles, driftwood and a grassy dune with its sand fence. 4 levels of detail and 2 colour variants each (red or blue umbrella, striped or tropical towel, blue or yellow hut, golden or white sand, green or golden palm, new or weathered pier...); the palm, the marram grass and the flags sway in the wind.

KEY FEATURES

  • Wind shader for Built-in and URP on the palm, the marram grass and the flags
  • Kit piece that tiles: 4 m pier sections, end to end
  • Smoothness maps: glossy plastic toys and surfboard, aluminium, mother-of-pearl, wet sand
  • 4 levels of detail per model, 92 to 11 058 triangles, with ready-made LOD Group prefabs
  • 2 colour variants per model (32 in total) by texture swap: one material, one 256x128 texture, one draw call per model
  • PLUS a Realistic PBR version of every model (1 064 to 5 934 triangles, 2048x2048 albedo, normal and mask maps per colour): low poly and realistic in one pack
  • One-click setup for Built-in, URP and HDRP: materials, prefabs and a demo scene
  • Real-world scale (1 unit = 1 m), clean pivots, English names
  • FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web

MODELSCoconut Palm, Beach Umbrella, Deck Chair, Beach Towel, Sandcastle, Bucket And Spade, Swim Ring, Surfboard, Beach Hut, Lifeguard Tower, Wooden Pier, Rowboat, Seashells, Pebbles, Driftwood, Grassy Dune

DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: palm trunk leaf scars, fine drooping leaflets, coconuts and flower spike, scalloped umbrella valance with ribs and stretchers, deckchair ratchet and rolled hems, towel fringes and selvedges, sunglasses, bucket mould rings and handle pivots, sand star, swim ring seams and valve, surfboard fins, grooved tail pad and coiled leash, sandcastle bucket rings, pressed shells, steps, bridge and drip spires, beach hut board-and-batten siding, Z-braced doors and finial, lifeguard tower cross bracing, ramp cleats, life ring rope and binoculars, pier bracing, bollard and rope coil, mussels on the piles, clinker planking, ribs and rowlocks, quartz veins in pebbles, split driftwood, fucus bladders, marram flower spikes and sea bindweed.

Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.

  • Models: 16
  • Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
  • Triangles: 92 to 11 058 per model and level (full table in the documentation)
  • Textures: 256x128 PNG palette per colour variant (32 variants), plus metallic/smoothness and emission maps
  • Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit); wind shader for Built-in and URP
  • UV mapping: UV0 palette; UV1 wind/current weight
  • Realistic versions: 16 models, 1 064 to 5 934 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
  • Rigging: no; animation by vertex shader
  • Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
  • Formats: FBX and glTF 2.0 (.glb, textures embedded)
  • Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
  • Demo scene included, documentation (Markdown + HTML)

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Autodesk FBX<br />Version: 7.4<br />File Size: 594 MB
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PNG<br />File Size: 594 MB
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glTF | 2 files<br />Version: 2.0<br />File Size: 1.16 GB
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