Car wash 3D Model Details: Whole model with every single part created by subdivision surface method. Each and every single piece has it's own UV's. Every geometry has evenly distributed edges, so there is no UV streching, no texture deformation. Cleaning brushes created by distributed simple cylinders.
Poly count without brushes: 483.544 / with brushes: 1.660.456
Every piece has 4K texture map(Diffuse/Normal/Roughness/Metalness/Emissive) Scene has perfeclty clean hierarcy (You can see an example on last image) Renders from V-ray for Maya but V-Ray scene is not included, there is only model itself.