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Randco Petrol Station is a complete futuristic gas station scene in a purple, silver and blue night-brand identity - a hyper-modern forecourt built for game environments, archviz, animation backdrops and cinematic night shots. Everything in the preview renders is in the model: the canopy, pumps, shop, drive-through car wash, EV charging bay, price totem and planted forecourt.
The silver composite canopy rides on four raked blade legs with purple LED spines and carries a floating LED halo crown ring, a violet solar-glass array, a violet glass soffit with light-lines and recessed downlights, and a framed RANDCO PETROL STATION channel-letter sign flanked by emblem badges. Four brushed-metal dispensers have real pump anatomy: vented lower hydraulic cabinets, rubber base kicks, purple brand stripes, edge-lit screens, keypads, card readers, receipt slots, and three colour-coded nozzles per face in bezelled boots with grade chips, lever guards and breakaway hose couplings. The glass-box shop wears silver rainscreen panels, a charcoal crown band with purple LED reveal, a charcoal entrance portal, pilasters, corner trims and a framed parapet sign box carrying the full RANDCO emblem - silver hexagon rim, violet badge, glowing LED ring and speed wings. A drive-through car wash with LED portal and violet brushes, an EV bay with two chargers and payment kiosk, a 6.9 m double-faced price totem and planted beds with real-geometry trees, agave, grasses and flowers complete the scene.
TECHNICAL SPECIFICATION338,398 triangles / 335,525 vertices (measured from the shipped GLB)1,119 separate named meshes (GS_ prefix; imported props P_)Polygon mesh, fully triangulated in exportsReal-world scale in metres, Z-up in .blend, Y-up in glTF/USDFootprint 35.87 x 27.01 m, 6.90 m tall, sits on ground plane z = 0No rigs, no animations, no cameras, no lights included
MATERIALS AND TEXTURES83 materials in the GLB (30 core PBR materials plus prop variants)55 PNG maps embedded (512 to 2048 px): base colour + normal pairs plus grayscale roughness-variation maps on floors, walkway, panels and pump shells for the wet night lookAll LED, sign and screen materials are emissive and glow in any PBR engine - add bloom for the neon lookUVs: all meshes unwrapped; large tiled surfaces use world-scale repeat tiling, so UVs overlap by design
FILES INCLUDEDGLB (everything embedded - recommended), glTF+BIN zip, FBX, OBJ+MTL, native Blender 5.1 .blend, USDC, USDZ, STL, PLY, ABC, plus a textures zip with all 55 maps and a buyer README
ENGINE NOTESImport scale 1.0 (metres). The ground slab works as the collision floor. Emissive strips are separate objects - recolour the whole station by editing four materials (PurpleLED, BlueLED, WhiteLED, Screen). Signage text is real geometry, so it can be deleted or swapped to rebrand. Fictional RANDCO brand - no real-world trademarks.
REVIEWS & COMMENTS
accuracy, and usability.
