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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Realistic Dried Fish Market Environment (PBR, Real-World Scale)
Realistic dried-fish market and fish-drying environment pack, modeled and textured for direct use in games, archviz, and film. Includes A-frame wooden drying racks with hanging dried fish, woven fish baskets, wooden fish crates, and loose small fish for ground displays — all built at accurate real-world scale in metric units.
What's included:
113 unique meshes Wood Drying Racks: 6 objects — A-frame poles, horizontal bars, tensioned wire/rope lines, metal hooksHanged Dried Fish: 40 objects — opened/whole, multiple species and pose variationsFish Baskets: 8 objects — woven round baskets/trays with small fish (silver/anchovy, pink, dark species)Fish Crates: 9 objects — wooden crates with stacked small fishLoose Fishes: 44 objects — low-poly, for ground/table displays
Geometry breakdown (triangles):
Total: ~1,506,728 tris | Range per object: 128 – 241,788Drying Racks: ~673,650 tris (6 objects, 21k–242k each)Hanged Dried Fish: ~562,147 tris (40 objects, 9k–56k each)Fish Baskets: ~208,246 tris (8 objects, 23.5k–27.7k each)Fish Crates: ~46,100 tris (9 objects, 128–13k each)Loose Fishes: ~16,585 tris (44 objects, 152–868 each)Note: figures are triangle counts; per-object vertex/quad breakdown available on request.UVs: all meshes are UV mapped for texture application.
Materials & textures (9 materials): M_DriedFishAtlas, M_Fabric, M_Fish_1–5, M_Metal, M_WoodTrim
Workflow: PBR Metallic/RoughnessMaps: BaseColor, Normal, ORM (Occlusion/Roughness/Metallic channel-packed, Unreal-ready)Resolution: at 4096x4096 (4K)Optimization: loose small fish share a common atlas (DriedFishAtlas); hero fish use dedicated Fish_1–5 textures
Format: FBX, exported and tested for Unreal Engine 5. (Additional formats not currently included — contact seller if you need another.)
Rigging/Animation: None (static props).
Recommended use: game environments, fishing-village/harbor set dressing, Mediterranean archviz scenes, film/cinematic background props, VR/AR scene building.