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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/5
Radial City
A complete 1,200 × 1,200 m city on a radial plan: a plaza inside a circulatoryring, 16 radial avenues, four concentric rings, a square frame avenue and anorthogonal grid outside it, with 45° diagonals landing exactly on the framecorners. 369 blocks, 792 street segments, 424 junctions, 16 of themsignalised.
Everything is instanced
7,122 placed objects resolve to 27 prototypes and 108,424 unique triangles.The same street lamp stands 445 times at the cost of one. In USD this survivesthe export: the stage is written with instanceable references, so the rendererand the physics engine only ever see one copy of each mesh. The whole city is a5.7 MB .usdc.
Four formats, and USD three ways
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Every folder also ships 24 standalone prototypes and its own 23 PNG maps.
The road corridor
Traffic signals, ready to drive
Japanese-pattern hardware: horizontal three-aspect heads with arrow sub-panelson far-side masts, kerbside repeaters, and two-aspect pedestrian heads —68 masts, 52 repeaters, 104 pedestrian heads.
Two independent phase groups (A / B) with their own lens materials, so a realphase runs without de-instancing. Every head carries signal_id,signal_junction, signal_arm, signal_group, signal_heading_deg andsignal_mount, exported to USD under userProperties. Lenses ship switched off.A phase machine with a viewport panel is included.
Also in the box
2,538 buildings in five types with real window openings, modelled joinery,balconies, entrance doors and four roof colourways · 2,239 trees in four species· 1,857 street and pedestrian lamps · bus shelters, benches, bins, hydrants,billboards · and a working horizontal sundial on the plaza, hour lines laidout from the site latitude, that tells the actual time.
Built to a SimReady checklist
Notes
Base colour and roughness maps only, no normal or ORM maps. Advertising panelsare blank — drop your own artwork on AdvertPanel. Static environment: novehicles, no animation. Keep materials/ next to the stage; textures arereferenced relatively.