Samsung Galaxy S4 Smartphone
Original Object created with Blender3D 2.66
The Blendfile is the original with textures,cameras uv-map,
material nodes and render settings.
Seperate objects on the Samrtphone - Cover, camera, buttons, glasses ...
All Images rendered with Blender Cycles GPU Engine.
The Images rendered with the Subdivisions Surface Level 2.
Data:
blend - Blender 3D (original) Subdiv 2
Textures - yes + separate in directory
Material - yes
uv-mapping - yes
Verts - 62.754
Faces - 52.788
obj - Maja 3D (Blender obj export modul)
Textures - separate in directory
Material - ?
uv-mapping - no
Verts - ca. 62.754 (no sub-div level)
Faces - ca. 52.788 (no sub-div level)
fbx - Autodesk (Blender FBX export modul)
Textures - separate in directory
Material - ?
uv-mapping - no
Verts - ca. 62.900 (no sub-div level)
Triangles - ca. 105.576 (no sub-div level)
3ds - Max 3D (Blender 3ds export modul)
Textures - separate in directory
Material - ?
uv-mapping - no
Verts - ca. 62.754 (no sub-div level)
Faces - ca. 52.788 (no sub-div level)
lwo - Lightwave 3D (Wings 3D convert)
Textures - separate in directory
Material - ?
uv-mapping - no
Verts - ca. 62.754 (no sub-div level)
Faces - ca. 52.788 (no sub-div level)
dxf - Autodesk 3D (Blender 3ds export modul)
Textures - separate in directory
Material - ?
uv-mapping - no
Verts - ca. 54.034 (no sub-div level)
Faces - ca. 52.510 (no sub-div level)