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The procedural materials have an easy-to-use global options group with controls for the various logos/decals via image masks, the screen itself (via an image node still or sequence), the keyboard layout as well as color and dirt mapping controls. The baked model also has a seperate material to control the screen output. There are 2 included keyboard layouts (UK, DE), but using either of these as a template it is easy to create your own.
All the preview images were rendered in Cycles.
If you have any questions or concerns feel free to reach out :D Enjoy!