This is a simple microphone boom model. It does not contain traditional bone rigging, but is set up with pivoting, parented origins and rotation constraints to allow the boom piece to be rotated and posed extremely easily for animation.
The model does not contain textures, but has simple Principled shaders applied from Blender internal. However, it is UV mapped non-overlapping to allow easy application of any material textures you may want to use. One of the later thumbnails shows a cycles render using some simple quixel textures as an example.
File contains only subdivision surface modifiers, which are NOT applied, allowing you to easily turn this into a very low poly model if needed.
This design is not modeled after any existing (branded) boom, and is my own intellectual property, so feel free to use it for any purpose!