DESCRIPTION

Victorian Female 01 - Body and Face Rigged - one model 3 versions

Rig has been updated to work with Blender 4+
This model comes with several pre-animated scenes to get you started:
There is one model, but three color maps, so there are two similar files one for each color map.

11a-RB ZERO.blend
1163-RB combo Anim-BAKED.blend
11c-RB ShapeKeys.blend
11d-RB Postion Tests.blend
12a-BLU-ZERO.blend
12b3-BLU combo Anim-BAKED.blend
12c-Blue Postion Tests BLU.blend
13a-BLK-ZERO.blend
13b3-BLK combo Anim-BAKED.blend
13c-BLK Postion Tests..blend

-----------------------
The walk animation is not keyframed manually - it was created in the NLA editor. As such it cannot be easily edited in the basic key frame way.

BUT it can be altered easily with a very nice addon called ANIMATION LAYERS - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.-----------------------

It is built with Blender's Rigify.

  • First go to the N Panel (press N on the keyboard)
  • Select the ITEM tab
  • Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)
  • To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.
  • In the same way grab the similar shape at the foot to move the foot and bend the knee.
  • To move fingers - select one of the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.
  • The large circle with arrows at the base of the model moves the entire object
  • Grab the Gear shape (or arrows) at the shoulder torotate the elbow
  • The arrows at the thighs rotate the knee
    -THe big box at the waist will lift the model or make it bend at the knees and twist at the waist
  • The 3 purple discs in the torso can twist the torso
  • The bent disc at the shoulder will rotate the shoulders and upper body
  • small arrows and disc at the heel will raise just the heel off of the ground
  • The disc at the toes will raise the toe
  • The disc at the neck will rotate the neck area
  • The disc above the head will rotate the head
  • The coat has it's own set of controlling discs.

    That should get you started.
    -----------------------

    The face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.

    There are 21 phonemes and 56 facial morphs - Built on Apple’s ARKit

    Basis, Breast-Size, eyeBlinkLeft, eyeBlinkRight, eyeLookDownLeft, eyeLookDownRi., eyeLookInLeft, eyeLookInRight, eyeLookOutLeft, eyeLookOutRight, eyeLookUpLeft, eyeLookUpRight, eyeSquintLeft, eyeSquintRight, eyeWideLeft, eyeWideRight, jawForward, jawLeft, jawRight, jawOpen, mouthClose, mouthFunnel, mouthPucker, mouthRight, mouthLeft, mouthSmileLeft, mouthSmileLeft, mouthSmileRight, mouthFrownRight, mouthFrownLeft, mouthDimpleLeft, mouthDimpleRight, mouthStretchLeft, mouthStretchRight, mouthRollLower, mouthRollUpper, mouthShrugLower, mouthShrugUpper, mouthPressLeft, mouthPressRight, mouthLowerDow.., mouthLowerDown, mouthUpperUpLeft, mouthUpperUpR..., browDownLeft, browDownRight, browinnerUp-both, browOuterUpLeft, browOuterUpRight, cheekPuff, cheekSquintLeft, cheekSquintRight, cheekSquintLeft, cheekSquintRight, noseSneerLeft, noseSneerRight, tongueOut, aa_ah_ax_01, aa_02 ,ao_03, ey_eh_uh_04, er_05 ,y_iy_ih_ix_06, w_uw_07, ow_08, aw_09, oy_10, ay_11, h_12, r_13, |_14, J_s_z_15, sh_ch_ih_zh_16, th_dh_17, If_v_18, d_t_n_19, k_g_ng_20, p_b_m_21

    If you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.

    Don't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.

    Victorian Female 01
    32375 polygons
    37391 vertices

    Ground Plane
    1 polygon
    4 verices

Image maps are 4k

Youtube Samples are here:
VictFem01 Postion Tests - https://youtu.be/IjQ-5iNaRCQ
VictFem01-Color-TT - https://youtu.be/r6LveBbL7Nc
VictFem01-Wire-TT - https://youtu.be/Ly-1hn-MyeU
VictFem01Combo - https://youtu.be/31whGEKOMVk
VictFem01ShapeKeyAnim - https://youtube.com/shorts/xipkjEoOpT8
Blender_VG1-Gent-Walk-SEQ.mp4 - https://youtu.be/W9qoYGAQnJc
Blender_VG2-Gent-Walk-SEQ.mp4 - https://youtu.be/vhcICAJ_c3s
Blender_VG2-POSES.mp4 - https://youtu.be/OD0lzNWj2iw

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
sm
smallworldsCommunity member
This user is part of the CGTrader community
Wonderful work!
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Victorian Female 01 - Body and Face Rigged - 3 versions 3D model

Royalty Free License
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
BLEND3 files
Size: 2.79 GB
Cycles | 3.5
Cycles | 4.1
Cycles | 4.32
Exchange formats
OBJ
OBJ<br />File Size: 113 MB
FBX
Autodesk FBX<br />File Size: 706 MB
MAX
Autodesk 3ds Max | 2 files<br />File Size: 2.65 GB
DAE
Collada<br />File Size: 407 MB
PNG
PNG | 4 files<br />File Size: 2.9 GB
JPG
JPG | 4 files<br />File Size: 2.9 GB
PDF
PDF | 4 files<br />File Size: 2.79 GB
OTHER
Other<br />File Size: 110 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
32375 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 37391 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat