A DETAILED UNREAL ENGINE UE4 PROJECT OF A SUBMARINE / SHIP INTERIOR:
- The scene is prepared for Unreal Engine 4.24.3
- The images are high-resolution screenshots from the viewport
- The system unit is [cm]
- The asset uses real world scale
- There is a player set up fr mouse control and Keyboard (typical aswd and cursor control)
- The camera is locked to the player
- Modular Design
- Check out the Preview Images to see the floor layout
DISCLAIMER
- The asset is optimized for use in Unreal Engine 4.24.3
- Usage with different software and is not supported by the artist
- Usage with different software and renderer may create different results
- Support for different software and renderer is not given by the artist
RENDERING / RAYTRACING
- The scene uses realtime Raytracing for Reflection and Refraction
- Additional Reflection Cubes are available
- Change the reflection/refraction type in the postprocess volume from raytrace to screenspace and raster to disable Raytracing
- Increase/Decrease the raytracing samples for better quality/performance
GEOMETRY
- 6 different Modules included (grouped)
- All objects are named and organized in folders
- The main walls have no collisions
- Blocking Volumes along the floor and walls prevent the player to walk through those areas
MATERIALS
- The material have base materials set up with parametric settings (materials\base folder)
- Those materials have instanced materials in the materials folder
- Some materials use fresnel functions
LIGHT SETUP
- The scene uses only dynamic (movable) lights
- No GI
- Light is not baked
- Scene is fully raytraced
- The scene uses flickering and pulsing lights via Blueprints
FORMAT
ADDITIONAL INFORMATION
- Contact support if you need assistance with file formats
- Please check out my catalogue for more hires and realistic models
- If you like this model I would kindly ask you to rate it
- This is a computer generated 3d model - it is not a real life object.