A production-ready female character designed for real-time projects and modern game pipelines.
Built with clean forms, expressive details, and balanced proportions, this character fits seamlessly into gameplay, cinematics, and interactive scenes.
Created with a strong focus on usability, customization, and performance.
Designed for Real-Time ProductionThis character was developed with a practical, engine-friendly workflow in mind:
- Clean and optimized topology
- Readable silhouette and clear shape language
- Fully prepared for animation and customization
- Suitable for both main and secondary character roles
Easy to integrate, easy to customize, and easy to extend for future content.
Key Features
- Fully game-ready female character
- Modular body parts and outfit elements
- Epic Skeleton compatible (UE5 proportions)
- Apple ARKit blendshapes included
- Advanced material setup with easy color control
- Adjustable character parts via materials and meshes
- Clean asset structure for production use
Technical Overview
- Optimized polycount suitable for real-time use
- No LODs included
- Separate meshes prepared for modular workflows
- Consistent naming and folder structure
Rig & Animation Compatibility
- Rigged to Epic Skeleton with preserved main hierarchy
- Compatible with standard Unreal Engine animations
- Tested with multiple animation packs and gameplay setups
- Facial animation supported via morph targets
Additional bones allow optional physics setups using external solutions (e.g. KawaiiPhysics).
This setup allows quick integration into existing projects without additional retargeting work.
Facial Blendshapes
- 52 Apple ARKit blendshapes
- Calibrated for facial animation and expression control
- Tested with Live Link Face in Unreal Engine
- Compatible with facial capture and streaming workflows
Modularity & CustomizationThe character is fully modular:
- Individual body and outfit parts can be enabled or disabled
- Hidden geometry under clothing for better performance
- Easy color changes using material instances
- Designed to support multiple variations from a single base character
This approach keeps performance under control while allowing flexible customization.
Materials & Textures
- High-quality PBR textures
- Multiple texture sets for body, head, eyes, hair, and outfit parts
- Optimized packed maps for real-time rendering
- Advanced material instances included for fast adjustments
Unreal Engine Project
- Supported Unreal Engine versions: 4.24+
- Demo scene included
- Ready-to-use materials and character setup
- Clean project structure for quick navigation
Unity Project
- Compatible with Built-in, URP, and HDRP render pipelines
- Uses a Humanoid rig with eye and jaw bones
- Facial animation is driven by BlendShapes
- FullSet.fbx is included for customization
- Physics, controllers, and animations are not included
- Any compatible Humanoid animations from the Unity Asset Store can be used
FAQCan I use this character in commercial projects?
Yes, standard CGTrader license applies.
Can I use it in Blender, Maya, or other software?
FBX and OBJ formats allow import into most 3D software. Official support is provided for Unreal Engine and Unity.
Can I resell or redistribute this asset?
No. Reselling, redistributing, or sharing the asset itself (or modified versions of it) is not allowed under the CGTrader license.
Is technical support included?
Basic support is provided for setup issues related to the included files. Custom modifications or additional features are not included.