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A production-ready female character designed for modern real-time projects and advanced game pipelines.
Sierra - Arctic Infiltrator combines a clean arctic sci-fi silhouette with a white insulated tactical suit, protective hood, black-and-orange mechanical accents, modular equipment, and a compact futuristic rifle, delivering a strong visual identity while maintaining clarity and usability in production.
Built for seamless integration into gameplay, cinematics, and interactive environments, with a focus on performance, flexibility, and scalability.
Designed for Real-Time ProductionThis character was created with a clean and efficient production pipeline:
- Optimized and clean topology
- Strong silhouette with clear readable shapes
- Balanced proportions suitable for animation
- Designed for modular workflows and customization
Suitable for both hero characters and reusable asset pipelines.
Key Features- Fully game-ready female character
- Modular body parts and outfit elements
- Epic Skeleton compatible (UE5 proportions)
- Apple ARKit blendshapes included
- Advanced material setup with flexible color control
- Adjustable elements via materials and meshes
- Clean and production-ready asset structure
- Optimized polycount for real-time applications
- No LODs included
- Modular mesh structure for flexible setups
Clean naming conventions and hierarchy
SK_Sierra_01.fbx - 26720 Faces - 52766 Tris - 30449 Verts
SK_Sierra_02.fbx - 26898 Faces - 53022 Tris - 30859 Verts
SK_Sierra_Base_Garment.fbx - 28313 Faces - 56346 Tris - 31501 Verts
SK_Sierra_FullSet.fbx - 47497 Faces - 94062 Tris - 54369 Verts
SM_Sierra_Weapon_01.fbx - 938 Faces - 1720 Tris - 863 Verts
- Rigged to Epic Skeleton with preserved hierarchy
- Compatible with standard Unreal Engine animations
- Tested with multiple animation packs
- Facial animation supported via morph targets
Additional bones support optional physics setups such as KawaiiPhysics.
Ready for integration without additional retargeting.
Facial Blendshapes- 52 Apple ARKit blendshapes
- Ready for facial animation and expression control
- Tested with Live Link Face in Unreal Engine
- Suitable for real-time facial capture workflows
The character is fully modular:
- Individual outfit elements can be toggled
- Hidden geometry under clothing for better optimization
- Flexible color control through material instances
- Designed to support multiple variations from a single base
Efficient for both production pipelines and asset expansion.
- High-quality 4K PBR textures
- Multiple texture sets (body, head, eyes, hair, outfit, weapon)
- Packed maps optimized for real-time rendering
- Material instances for fast customization
- Supported Unreal Engine versions: 4.24+
- Demo scene included
- Ready-to-use materials and setup
- Clean and organized project structure
- Compatible with Built-in, URP, and HDRP
- Uses Humanoid rig with eye and jaw bones
- Facial animation via BlendShapes
- FullSet.fbx included for customization
- Physics and animations are not included
- Compatible with Unity animation packs
Can I use this character in commercial projects?
Yes, standard CGTrader license applies.
Can I use it in Blender, Maya, or other software?
FBX and OBJ formats allow import into most 3D software. Official support is focused on Unreal Engine and Unity.
Can I resell or redistribute this asset?
No. Redistribution or resale, including modified versions, is not allowed.
Is technical support included?
Basic support is provided for setup-related issues. Custom work is not included.
REVIEWS & COMMENTS
accuracy, and usability.

