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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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[ IMPORTANT ENGINE REQUIREMENTS ]
Depending on the format you choose to download, please note the following free plugins/shaders are required for the project to work:
Unity Users: The materials are pre-configured to work with the lilToon Shader. Please download and import the free lilToon shader from its official repository BEFORE importing this character asset to ensure all materials compile correctly.
Unreal Engine Users: For hair and clothes physics simulation to function, please download and import the free KawaiiPhysics plugin from GitHub beforehand.
// ----------------------------------------- // CORE FEATURES // -------------------------------------------
Clean lowpoly topology optimized for stylized games
Custom Toon materials with adjustable sliders to freely edit shadows, highlights, and overall shading style (see video preview for details)
6 pre-configured color variations (freely mix hair, eyes, and dress colors for various looks)
52 Apple ARKit blendshapes ready for lip-sync, in-game cutscenes, VTubing setups, and facial capture
Custom Facial SDF map included for accurate, anime-style shadow rendering
// ----------------------------------------- // RIGGING & PHYSICS // -----------------------------------------
The character is fully rigged to the Epic Skeleton (UE5) with IK bones included.
This structure maps seamlessly to the standard Unity Humanoid rig, allowing you to easily retarget existing animations in either engine.
In addition to the base skeleton, custom utility bones have been placed in the hair and clothing to support dynamic movement.
For the Unreal Engine format, physics are already attached and fully pre-configured using the free KawaiiPhysics plugin.
For Unity you can simply attach your preferred physics assets (such as Magica Cloth 2, Dynamic Bone, etc.) directly to the included utility bones.
// -------------------------------------- // MESH STRUCTURE & OUTFIT // ------------------------------------
In the default dressed version, the body parts hidden under the main dress and shoes are removed for optimization.
The package also includes the bare body mesh, which features a painted underwear texture
(the underwear is not a separate 3D mesh).
// ------------------------------------------- // TECHNICAL DETAILS (Unreal Engine) // ------------------------------------------
Features:
Cel-shaded/Toon materials with customization sliders
52 ARKit blendshapes
Physics simulation for hair and clothes (requires free KawaiiPhysics plugin)
Modular
Rigged to Epic Skeleton (UE5) with additional utility bones
3rd person character animations are included
Rigged: Yes
Rig Type: Epic Skeleton (UE5) - IK bones are included
Animated: Yes
Number of Animations: Retarget
Number of characters: 1
Number of Skeletal Meshes: 11
Faces: 42448 | Tris: 83536 | Verts: 43015 (Fully assembled character with hidden body parts removed)
LODs: No
Number of Materials: 4
Number of Material Instances: 34
Number of Textures: 29
Texture Resolutions: 4096x4096
Maps included: Base Color, SDF map for face. Additional normal, roughness & metallic for clothes only.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: for hair and clothes physics simulation to function, please download and import the free KawaiiPhysics plugin from GitHub beforehand.
// ------------------------------------------- // TECHNICAL DETAILS (Unity) // ------------------------------------------
Rigged: Yes
Rig Type: Epic Skeleton (UE5) - IK bones are included
Animated: No
Additional Bones: Yes
Facial Blendshapes: 52 (ARKit)
Shader Used: LilToon (Required)
Faces: 42448 Tris: 83536 Verts: 43015 (Fully assembled character with hidden body parts removed)
The character does not have an LOD system
Render pipelines: Built-in, URP, HDRP
Texture resolution: 4096x4096
Maps included: Base Color, Normal & MetallicSmoothness (clothes only), SDF (face)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: The materials in this Unity project are pre-configured to work with the LilToon Shader.
Please download and import the free LilToon shader from GitHub into your project BEFORE importing this character asset to ensure all materials compile correctly.
If you need any help, contact me at noprime3d@gmail.com