DESCRIPTION

Cartoon Old Woman Rigged

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High quality Cartoon Old Woman model.

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File Format:

  • Maya 2026 [Arnold GPU Render]

  • FBX 2026 [Include body and face skeleton]

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Model:

  • Clean topology based on quads.

  • All models is completely UVunwrapped.

  • All nodes are named clearly in maya scene.

  • Real-world scale,The unit in maya is centimeter.

  • The character is 160 centimeters tall.

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Hair:

  • Two kinds of hair: polygon hair and Xgen hair.

  • Two kinds of brow : polygon brow and Xgen brow.

  • The display mode of hair and brow can be switched by the controller.

  • PS: In order to load Xgen hair correctly,you need to set Maya project to unzip root folder then open Maya file.

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Texture and shader:

  • All maps have a clear name.

  • 20 high res textures,the format is jpg.

  • Face and body textures Resolution is 8k.

  • Cloth textures Resolution is 8k.

  • shoe textures Resolution is 4k.

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Rig:

  • The face and body are finely Rigged.

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Render:

  • The preview images are rendered with Arnold in Maya.

  • Lights and Render setting are included in the maya scene.

  • Just open and render.

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Cartoon Old Woman Rigged 3D model

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Native file format
MA2 files
Size: 197 MB
Arnold 5.5 | 2026
Exchange formats
FBX
Autodesk FBX | 2 files<br />Version: 2026<br />File Size: 86.3 MB
JPG
JPG<br />File Size: 98.4 MB
MEL
Maya Mel Script<br />File Size: 98.4 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
32500 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 33625 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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