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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Helmet_P06.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
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Video presentation: https://www.youtube.com/watch?v=_KL8mvusAYw
The package includes:
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Optimized Game Ready 3D model for game engines and animation.
Blender 4.5 and above project with customized materials and Rigs (UE5 Rig);
Includes a Material ID setup for quick and easy color customization of individual clothing parts.
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Metahuman for UE 5.6-5.8;
Included textures in sizes 4096;
Fbx;
Triangulation model (divided into triangles) for correct export to game engines;
8 color textures of SciFi Helmet;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
SciFi_Helmet_P06 Verts 5,195; Tris 10,386;
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Please follow the instructions (MetaHuman) to successfully import the outfit with the correct textures:
1) Create a folder called Outfits and a subfolder SciFi_Helmet_P06. In this way Outfits\SciFi_Helmet_P06
2) Transfer the file - OA_SciFi_Helmet_P06.mhpkg to the created folder - SciFi_Helmet_P06
3) Transfer the WL (WI_OA_SciFi_Helmet_P06) file to MetaHumanCreator