big update 01
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
Textures with a resolution of 4k(4096x4096);
Triangulation model (divided into triangles) for correct export to game engines;
Unreal Engine project;
PBR Textures include: Base_Color,Displacement,Ambient_occlusion, Normal_OpenGL,Roughness and others;
Blender file with two ready-made rigs and customized materials (watch the video);
.fbx,
Low Poly All - Verts 20,632; Tris 40,888;
Unreal Engine Technical Details
Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting!Easily create your own animation or edit the finished one with Control Rig!
The character was configured using Control Rig
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig https://www.youtube.com/watch?v=5z-hyV0OQL0
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.
Technical Details
Control Rig;
Masks have been added to the material for dynamic color changes. (watch the demo video);
10 color styles of Gloves v1;
15 color styles of Gloves v2;
10 color styles of Clothes;
Two shades of skin texture;
Included textures in sizes 4096;
Low Poly All - Verts 20,632; Tris 40,888;
PBR Materials;
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) UE4 Rig and UE5 Rig
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) demo
Number of characters: 1
Vertex counts of characters: 20,632
Number of Materials and Material Instances: 8 and 53
Number of Textures: 70
Texture Resolutions: 4096x4096
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: additional bones: u_triceps_r, u_triceps_r; u_biceps_r, u_biceps_l; u_elbow_r,u_elbow_l; u_hand_correct_r,u_hand_correct_r; u_weapon_r, u_weapon_l;