Cosmo Collection | Cosmo Dragon
3D model of cute Cosmo Dragon Girl. Rigged to Epic Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Wind simulation for hair.
Support me on Patreon: https://www.patreon.com/idafaber
• Key Features
• Polycount | The Character does not have LOD system
Cosmo Dragon Girl Faces 49419 • Tris 94596 • Verts 54709
Dragon Sword Faces 1688 • Tris 3268 • Verts 1966
• Rig | This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. You can find a full list of additional bones here >
Character’s Rig has been tested with various animations, such as:
• Blendshapes | Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc. Body morphs allow you to regulate breast and butt size, change the horn size/form, make hair and bangs longer/shorter, and switch between human/elf ears.
• Different Outfits and Modularity | The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included. Body texture has censored and uncensored (request) versions. Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. To avoid bodytersection through clothes the body is sliced into pieces. Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
• Material ID Maps for
A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
• 4K Textures
• Unity project
• Unreal Engine Project
Need help with the model, how to contact you? The best way to contact me is through e-mail email@example.com. Expect an answer in 1-3 working days.
Can I create an NFT with your model or sell it as a VRchat avatar? No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Can I use this model in Blender / Cinema4D / 3dsMax / etc.? Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Are clothes from other models compatible? Some are compatible, and some are not. More info here >
Can I request customization? Are you available for commissions? Unfortunately, I’m unavailable for any kind of commission.
Thank you ~