DESCRIPTION

v 1.2Frame zero - T-pose.6 Run and walk, animation clips included root motion data, used by Mechanim added.Now wizard have 2 staffs alwas in same places. One on the back and one in the hand.4 stife animations added.

v.2.0 38 animations was added!2 realistic ideal model of man and woman added to the pack. Animations was refined to meet the realistic characters.You can use this characters for prototype or make additional armor and weapons for them and use in you game production.

This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.

Animation clips can be used with any rig type but to redirect it to custom characters must humanoid avatar used. There is a difference between man and woman poses, which makes the difference between femininity and masculinity.Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.

Pack including :

  1. 2 realistic ideal characters (Adam and Eva) with staffs and helmets

Eva with all props: 9,604 polygons, 18,968 triangles, 9,753 vertexes. Rig: 75 bones. (2 additional bones for breast)Adam with all props: 9,663 polygons, 19,128 triangles, 9,831 vertexes. Rig: 73 bones

  1. 79 animation clips for each character. 63 on place animation clips, plus 16 duplicates of run, walk, fight... animation clips included root motion data, used by Mecanim.

  2. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.

  3. Time list included.

Time list:

  1. MECANIM - 0 - 10 fr.,

    1. M_combat_mode_B - 15 - 90 fr.,
    2. M_PutWeapon_Back - 91 - 131 fr.,
    3. IDLE - 132 - 232 fr.,
    4. M_TookWeaponOut - 233 - 273 fr.,
    5. M_Dodge_Jump_Backward - 274 - 299 fr.,
    6. M_Dodge_Jump_Left - 300 - 325 fr.,
    7. M_Dodge_Jump_Right - 326 - 351 fr.,
    8. M_Knocked_backward_onPlace - 352 - 393 fr.,
    9. M_Down_back - 394 - 434 fr.,
    10. M_Recover_from_knocked_backward - 435 - 475 fr.,
    11. M_Knocked_forward - 476 - 504 fr.,
    12. M_Down_forward - 505 - 545 fr.,
    13. M_Recover_from_knocked_forward - 546 - 578 fr.,
    14. M_duck_below_swing - 579 - 614 fr.,
    15. M_magic_light_spell - 615 - 665 fr.,
    16. M_magic_shot_stright - 666 - 701 fr.,
    17. M_combat_mode_A - 706 - 781 fr.,
    18. M_Block_to - 782 - 797 fr.,
    19. M_Block_Keep - 798 - 873 fr.,
    20. M_Block_from - 874 - 884 fr.,
    21. M_dodge_backwards - 885 - 920 fr.,
    22. M_dodge_to_left - 921 - 956 fr.,
    23. M_dodge_to_right - 957 - 992 fr.,
    24. M_Hit_from_back - 993 - 1028 fr.,
    25. M_Hit_from_front - 1029 - 1064 fr.,
    26. M_magic_helix_spell - 1065 - 1135 fr.,
    27. M_staff_block - 1136 - 1171 fr.,
    28. M_staff_earthquake_spell - 1172 - 1207 fr.,
    29. M_staff_Hit_stright_down - 1208 - 1243 fr.,
    30. M_staff_swing_right - 1244 - 1279 fr.,
    31. M_dying_B - 1280 - 1345 fr.,
    32. M_combat_mode_C - 1350 - 1425 fr.,
    33. M_buff_spell_A - 1426 - 1476 fr.,
    34. M_buff_spell_B - 1477 - 1567 fr.,
    35. M_Drinking_potion - 1568 - 1623 fr.,
    36. M_fire_ball_strong_spell - 1624 - 1699 fr.,
    37. M_speil_fast_loop - 1700 - 1730 fr.,
    38. M_speil_magic_trap - 1731 - 1831 fr.,
    39. M_speil_summoning - 1832 - 1867 fr.,
    40. M_spell_Barier_start - 1868 - 1886 fr.,
    41. M_spell_Barier_keep - 1887 - 1922 fr.,
    42. M_spell_Barier_end - 1923 - 1938 fr.,
    43. M_spell_cast_A - 1939 - 2009 fr.,
    44. M_spell_cast_B - 2010 - 2045 fr.,
    45. M_spell_cast_C - 2046 - 2081 fr.,
    46. M_spell_cast_D - 2082 - 2117 fr.,
    47. M_spell_curse - 2118 - 2178 fr.,
    48. M_spell_sleep - 2179 - 2219 fr.,
    49. M_Dying_A - 2220 - 2260 fr.,
    50. M_Die_knocked_backward - 2265 - 2282 fr.,
    51. M_Die_knocked_forward - 2287 - 2304 fr.,
    52. M_Casual_walk - 2309 - 2344 fr.,
    53. M_Cautious_walk - 2349 - 2389 fr.,
    54. M_walk_trust - 2390 - 2425 fr.,
    55. M_making_potion - 2430 - 2460 fr.,
    56. M_run - 2465 - 2491 fr.,
    57. M_run_blow_A - 2492 - 2536 fr.,
    58. M_run_blow_B - 2537 - 2581 fr.,
    59. M_run_blow_C - 2582 - 2626 fr.,
    60. M_run_blow_D - 2627 - 2671 fr.,
    61. M_Strife_left - 2676 - 2711 fr.,
    62. M_Strife_right - 2716 - 2751 fr.,
    63. M_walking_back - 2756 - 2791 fr.,
    64. RM_M_Casual_walk - 2796 - 2831 fr.,
    65. RM_M_Cautious_walk - 2836 - 2876 fr.,
    66. RM_M_walk_trust - 2881 - 2916 fr.,
    67. RM_M_Dodge_Jump_Backward - 2921 - 2946 fr.,
    68. RM_M_Dodge_Jump_Left - 2951 - 2976 fr.,
    69. RM_M_Dodge_Jump_Right - 2981 - 3006 fr.,
    70. RM_M_run - 3011 - 3037 fr.,
    71. RM_M_run_blow_A - 3042 - 3086 fr.,
    72. RM_M_run_blow_B - 3091 - 3135 fr.,
    73. RM_M_run_blow_C - 3140 - 3184 fr.,
    74. RM_M_run_blow_D - 3189 - 3233 fr.,
    75. RM_M_Strife_leftt - 3238 - 3273 fr.,
    76. RM_M_Strife_right - 3278 - 3313 fr.,
    77. RM_M_walking_back - 3318 - 3353 fr.,
    78. RM_M_Die_knocked_backward - 3358 - 3375 fr.,
    79. RM_M_Die_knocked_forward - 3380 - 3397 fr.,
    80. MECANIM - 3402 - 3412 fr.,

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UNITY HERO WIZARD ANIMATION COLLECTION Low-poly 3D model

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